![katawa shoujo game no sex katawa shoujo game no sex](https://pics.me.me/katawa-shoujo-artbook-some-ddlc-undertale-katawa-shoujo-crossover-doki-doki-51488370.png)
I feel it is easy to argue that none were particularly gratuitous, especially in this type of game/story. The second scene felt so much like a continuation of the first I didn't feel like mentioning it.
![katawa shoujo game no sex katawa shoujo game no sex](https://xgames.zone/wp-content/uploads/screenshots/wvf/wvf1ef3dvm-nbspnbsp-Katawa-Shoujo-xgames-screenshot.jpg)
There were three explicit scenes the first was the "first time", and the third (much later) was used in part to show the limitations of the character. Although the first time was clearly portrayed, later on I got the impression that sex continued to happen between scenes more than was shown. In the one path I've been through, I felt they were tastefully done, but could (and can be, via an option) easily left out without hurting the story line. One aspect of the game that should be addressed is the "explicit" scenes - where the main character an his love interest have sex. My notes, where I wrote down every choice I made (so I can deliberately make different choices next time) are filled with choices like "Take it easy", "Address it", "Yes", "She was cute".
![katawa shoujo game no sex katawa shoujo game no sex](https://i.redd.it/b4kgllhq56o31.png)
While meta-gaming is possible (knowing that going to town is selecting Lilly and to the library is selecting Hanako, for instance), it isn't written that way. The whole game is like that the decision points are written in-character, and in the flow of things. The character, at least as presented in the text, didn't think of it as "Lilly or Hanako", rather it was convenient that Lilly was in town when he got there. In this run-through, for instance, after befriending Lilly and Hanako, I was given the choice to either "Go for a walk into town" (where I, as a player, believed Lilly to be) or to "Go visit the library" (where I, as a player, believed Hanako to be). Although that may have been the practical effect, the story told in game was not that crass in it's coverage. It felt, in game play, very much like I was expected to befriend a pair and then pick one of them. The girls seem to come in pairs: Lilly (blind) and Hanako (burned), Rin (armless) and Emi (legless), and Shizune (deaf) and Misha (disability not explained, interprets for Shizune). The "no girl" path ends quickly, falling off the roof and dying. From a game-play perspective, Act 1 has a lot of choices, and you end up sorted into one of 6 paths: one for each girl, and one for no girl. He is enrolled in Yamaku Academy, a private school for the disabled, given a daily medication regimen, and has to live with his heart condition for the rest of his life - now drastically different than it was.Īct 1, "Life Expectancy" deals with his first week in Yamaku Academy, meeting people, getting set up in classes, and starting his new life. Hisao, the main character, is a high-school student, has just received a "confession" (of romantic interest) from the girl he likes, and before he can confess in return, has a heart attack and goes into hospital for 3 months, losing all his friends (and new girlfriend) in the process. The Prologue sets up the situation for the player, and has no choices to be made. The story is told in a Prologue and 4 Acts. The second run-through, all the way to a "good" ending, gave me more of a feel for the game. Probably not the best way to judge the game. The first run-through my choices led the main character to fall backwards off the school roof in a drunken haze after only a week.
![katawa shoujo game no sex katawa shoujo game no sex](http://squarefaction.ru/files/game/3461/gallery/20191225080909_f9ed45b9.jpg)
I have finished my second run-through of Katawa Shoujo, the dating-sim game I mentioned a few days ago.